Post Scriptum
Developer(s)Periscope Games
Publisher(s)Offworld Industries
Director(s)Romain Ferchat
Designer(s)Daniel Alves
Kaan Cakir
Ross Houston
Martin Testard
Cameron Gillies
Programmer(s)John Metcalfe
Yash Verma
Artist(s)Kaan Cakir
Nikolaou Charalambos
Marek Polivka
Composer(s)Scott Tobin
EngineUnreal Engine 4
Platform(s)Microsoft Windows
Release9 August 2018
Genre(s)First-person shooter, tactical shooter
Mode(s)Multiplayer

Post Scriptum is a 2018 tactical first-person shooter video game developed by French[1] studio Periscope Games and published by Offworld Industries. It is set during World War II, specifically during the Battle of France, Operation Overlord, Operation Market Garden, and the Battle of the Bulge. The game features several playable factions—the United States Army, British Army, French Army, and the Wehrmacht—with each faction having multiple different playable units.

It was initially developed as a mod for Offworld Industries' Squad, with Post Scriptum becoming its own standalone game by Periscope Games with assistance from their publisher, Offworld Industries. It released on 9 August 2018 through video game distributor Steam.[2][3]

On Nov 20, 2023 Offworld Industries announced the acquisition of Post Scriptum. Offworld Industries revealed it will be working with Mercury Arts on the game. Offworld also said it is working on a 2024 roadmap of updates that will be shared with the community at a later time.[4]

See also

  • Day of Infamy – a 2017 tactical shooter also set in World War II, that also originated as a mod (this being for Insurgency) and was developed into a standalone game by the modded game's original developer, New World Interactive.
  • Hell Let Loose – another similar 2019 tactical shooter also set in the Second World War, which is developed and published by Team17 with co-developers Cover 6 Studios and Expression Games.

References

  1. {{https://www.linkedin.com/company/periscopegames/about//
  2. "Post Scriptum Press Kit". Post Scriptum Game. Retrieved 27 October 2020.
  3. Peel, Jeremy (8 January 2018). "Making it in Unreal: mobile base-building and portable cannons in WWII sim Post Scriptum". PCGamesN. Retrieved 27 October 2020.
  4. https://wccftech.com/post-scriptum-wwii-fps-has-been-acquired-by-offworld-industries-2024-roadmap-inbound/
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