
The fantasy role-playing video game Undertale was developed by Toby Fox, and takes place in a universe where humans and monsters once coexisted, but have long been forgotten in the modern world. The game's main character is a human child who falls into the Underground, a large cave below Mount Ebott where the monsters were trapped by human wizards following an ancient war and seek to escape. The game's spiritual sequel, Deltarune, is an anagram of Undertale, and takes place in a parallel universe featuring many of the same characters. In Deltarune's universe, humans and monsters still coexist in the modern day. The main character, Kris, discovers an alternate realm known as the Dark World with beings called Darkners brought to life from objects originally from the Light World (the regular world), and embarks on a quest to close the Dark Fountains before the real world is overtaken by darkness.
The following is a list of major characters who appear in one or both games in the series. The characters of both games were well received by critics and fans for their humor and in-depth characterization borne out through different moral choices. Some of the game's characters also gained notoriety for their ability to break the game's fourth wall, manipulating gameplay elements normally only accessible to the player, like saving.
Undertale and Deltarune
Toriel and Asgore Dreemurr
The Queen and King of the Underground in Undertale, they are members of a powerful, goat-like species called Boss Monsters. Asgore rules over the monster city of New Home. Toriel split from Asgore due to his desire to kill humans, collect their souls, and free the monsters by force, and now lives alone in the Ruins.
Toriel initially attempts to adopt the protagonist as her child. When the protagonist tries to escape, she is one of the game's first major bosses, attempting to prevent the player from entering the Underground and falling prey to Asgore. It is not made immediately obvious she can be spared, making her accidental death a common occurrence. The tendency of players to reload in an attempt to save her is one of the game's first demonstrations of Flowey's "meta" knowledge, as he will remember if the player has ever killed Toriel in the past. In the game's Toriel Ending, Toriel reclaims her position as Queen of the Underground and makes a rule where all humans will be treated as friends. This ending can play out in 3 different ways, with one being mentioned above.
The kindness of her character was seen by critics as a metaphor for the game's design as a whole. Jess Joho of Kill Screen called Toriel's "inhumanly selfless" behavior a common cliché of motherhood in popular culture, but described her as emblematic of Undertale's "maternal game design", since she teaches the player early on that they can show foes mercy. Joho noted that the tendency of players to kill Toriel out of impatience during their battle did not reflect the player's morality, but rather, how they were taught by "patriarchal" games that emphasized gaining power.[1] Nevertheless, some criticized the boss fight, with Julie Muncy of the same publication calling the process of sparing Toriel "incredibly counterintuitive", and saying that, despite not wanting to kill Toriel, the game marked her permanently as an aggressor for doing so.[2]
Asgore is encountered late into the game, and serves as the penultimate boss. Despite a fearsome reputation in battle, he is a kindly father figure in person, and is heavily reluctant to go through with his plan of destroying humanity. He is finished off by Flowey if the player attempts to show him mercy, but survives in the game's True Pacifist Route after Toriel's intervention.
In Deltarune, Toriel and Asgore are Kris' foster parents. Toriel is a teacher at a local school. Asgore remains divorced from Toriel, and runs a flower shop known as 'Flower King', referencing his Undertale incarnation's gardening hobby and being the King of the Underground.
Asriel Dreemurr
In Undertale, Asriel is the now-deceased prince of the Underground, who was convinced by Chara, his adoptive human sibling, to participate in a plot to collect six human souls from the surface. Upon absorbing Chara's soul and exiting the Underground, Asriel refused to fight back against the humans, killing them both. Asriel was then reincarnated as Flowey, but bereft of all empathy and compassion. In the game's True Pacifist Route, Flowey turns into an adult representation of Asriel, the "God of Hyperdeath" or ''Angel of Death''. When defeated, Flowey returns to the form of child Asriel and regains his empathy.
Jason Schreier of Kotaku called Asriel's final boss fight one of the greatest in video game history, citing its climactic music and the necessity to save your friends from Asriel. Describing the sequence as "spectacular" and noting the emotion of the fight, he stated that, "if you’re not already bawling as you mash the SAVE button over and over again during the final part of this fight, well... you will".[3]
In Deltarune, Asriel is shown to exist, as Kris' brother, but has left for university.
Papyrus and Sans
Two skeleton brothers known for their outlandish human-capturing schemes. They function as comic relief within Undertale, their names each corresponding to a widely maligned typeface, Papyrus and Comic Sans, which they use for their dialog. Papyrus is egotistical yet incompetent, has a strong love for puzzles and pasta, and desperately wishes to join the Royal Guard; despite this, he is shown to be a kindhearted and genial person who believes that anyone can be good if they try. Sans, meanwhile, is a clever, laid-back slacker and trickster who often pulls practical jokes, and appears to sometimes break the fourth wall. Sans bonded with Toriel over their love of jokes.
In Undertale's Genocide route, Sans functions as the game's de facto final boss, revealing he is secretly an incredibly skilled fighter with control over the game's combat system, even breaking how battles work. While statistically weak, he uses a unique "Karma" mechanic to deal damage per frame and pure speed to dodge the player's attacks. The fight's theme music, Megalovania, became a widely renowned Internet meme. In the Papyrus Ending, Papyrus becomes leader of the Underground with Sans doing the work, but reveals that he is nervous about the job as all the other main characters had been killed by the player unknown to him.
In Deltarune, Sans runs a grocery store simply known as "Sans", which outwardly resembles "Grillby's" from Undertale with the "Grillby" crossed out. When talking to Kris and Susie in Chapter 2, he refers to himself as its "janitor", although his wording and dialogue during this part is deliberately confusing by him. Papyrus is not seen, but implied to exist as Sans mentions having a brother, alongside some dialogue referring to Papyrus' main battle theme 'Bonetrousle'.
Undyne
In Undertale, Undyne is the immensely powerful leader of Asgore's Royal Guard and leader of the Underground (Undyne Ending or alternate Toriel Ending). She is largely humanoid, but with fish-like features. While initially presented as an intimidating figure, her ham-fisted behavior in combat is heavily inspired by anime, which she falsely believes to be an accurate representation of the human world. Undyne possesses a small amount of Determination, a substance that makes humans far stronger than monsters, that enables her to persist upon death. It is theorized this is due to the intervention of her love interest, Alphys, who was conducting experiments on injecting Determination into vessels such as monsters and flowers (which is how Flowey was created).[4]
In Deltarune, she is the town's police chief after Asgore was fired.
Alphys
In Undertale, Alphys is Asgore's Royal Scientist, or the leader of the Underground (Alphys Ending), as well as the love interest of Undyne. She is a shy, nerdy, lizard-like woman who is a heavy otaku. She created Mettaton's robot body, at the cost of abandoning his cousin Napstablook. She tries to earn the protagonist's trust by helping them "fight" off a malfunctioning Mettaton throughout Hotland, but Mettaton reveals he was simply acting to make Alphys seem better. She is the successor of W. D. Gaster, who served as Royal Scientist until he mysteriously disappeared. She commonly demotivates herself and considers herself inferior, and is hinted to commit suicide depending on the actions of the player in game.
It is revealed in the Pacifist route that she experimented with Determination on comatose monsters, but it ended with them melting altogether and fusing into creatures known as the "Amalgamates". She keeps them locked away in the area called the "True Lab", which can only be found on a True Pacifist route where she reveals her secrets and resolves to improve her self-esteem.
In Deltarune, she is another teacher at Kris' school, and is quite nervous around Susie.
Mettaton
In Undertale, Mettaton is a robotic entertainer who is the Underground's premier celebrity, or the leader of the Underground (Mettaton Ending), providing various television shows, products and brands, and a hotel in Hotland. An egotistical glory-seeker, he wants to take a human soul to travel to the surface and become a celebrity amongst the humans, and tricks Alphys into helping the protagonist to reach the CORE so he can kill them under the pretenses of making her look like a hero defeating him. It is revealed through diaries in an abandoned house that Mettaton was originally a ghost who dreamed of creating a perfect body for themselves, and got their chance when they befriended Alphys at the cost of abandoning their cousin Napstablook. In the Genocide Route, Mettaton transforms into a powerful form called Mettaton NEO, but is killed by the player in 1 hit. In the True Pacifist Route, he is reunited with Napstablook, who becomes his sound mixer.
In Deltarune, while Mettaton is not seen, they are almost certainly the ghost behind the door of Napstablook's house.
Napstablook
In Undertale, Napstablook is Mettaton's cousin, an introverted ghost and DJ. The protagonist battles them in the first area of the game, and can befriend them later at their house in the third area.
In Deltarune, they work as a police officer with Undyne, but do not notice that all of the town's criminals have escaped until the protagonist talks to them.
Mad Dummy/Mad Mew Mew
Mad Dummy is a character located in Waterfall presumed to Napstablook's cousin and therefore Mettatons's cousin. Mad Dummy is a ghost that has possessed a dummy which attacks you as a mini-boss just before quiet area.
In the Nintendo Switch port and all following ports for the game, the ghost steals a doll of the titular character of the anime "Mew Mew Kissy Cutie" from Alphys's lab en lieu of the dummy and takes on the name Mad Mew Mew, believing it to represent their true form better. In the Nintendo Switch port, Mad Mew Mew fights the player character to try and merge with the doll in the Pacifist run if they investigate under Papyrus's sink, engaging in a unique soul mode utilizing the Nintendo Switch's Joy-Con controllers (and will appear outside Undyne's house in the Pacifist ending regardless of if you battle her). In the following ports, she has already merged with the doll without the player's interference.
In Deltarune, they are not seen, but are very likely a ghost also found in the same house as Mettaton in Chapter 2.
Exclusive to Undertale
Frisk
A child from the Surface and the main playable character of Undertale, they are initially presented as a player-nameable character also known as the "fallen human". In a late-game plot twist exclusive to the True Pacifist Route, it is revealed that the "fallen human" only superficially resembled Frisk, but had arrived years earlier. Frisk has an androgynous appearance, and is a silent protagonist, leaving their gender and personality for the player to decide. They spend the game searching for a means to escape the Underground.
Chara
A child from the human world. They are nameable by the player, but Chara is referred to as their "true name" on the naming screen. It is stated that they climbed Mount Ebott for an unhappy reason and that they hated humanity. Despite having been taken in by the monsters as a foster child, they attempted to enact a plan to destroy humanity and free the monsters by fusing their soul with their foster brother's, Asriel. This plan fails, leading to their death and later burial in the Ruins. In the game's Genocide route, Chara is resurrected as a soulless and demonic being who seeks to erase the world, referring to themselves as "the demon that comes when people call its name". There have been theories in the Deltarune community that Chara is in Deltarune, but they have yet to make an appearance.
Flowey
Flowey is a flower who initially pretends to be kind-hearted, but strictly adheres to a "kill or be killed" philosophy and once maintained the ability to operate outside the laws of the universe via saving and loading save files much like the player character is able to. A powerful, eldritch version of him known as Photoshop Flowey or Omega Flowey serves as the final boss of the game's Neutral route. If he is spared after his fight as Photoshop Flowey in the neutral route, he repeatedly states he can't understand the player character's kindness towards him in spite of his repeated threats to murder everyone they love. Flowey is later revealed to be the reincarnation of Asriel Dreemurr, the deceased prince of the Underground. Flowey, like Undyne, possesses Determination (although it is not seen), as Alphys injected it into one of Asgore's first golden flowers during her Experiments.
W. D. Gaster
The former Royal Scientist before Alphys, Gaster mysteriously disappeared one day. Some say that he was "shattered across space and time", others say that he "fell into his creation" (the CORE, the Underground's power station) and others say that "his experiments went wrong". He only exists as Easter eggs within the game. Also known as "the man who speaks in hands" and "the man who comes from the other world", his initials refer to the dingbat font Wingdings in a similar manner to Papyrus and Sans. Though he has no clear canonical appearance, fans generally believe he is a warped sprite known as the "Mystery Man", although some believe it to be another sprite nicknamed "Redacted". A mysterious voice and other clues heavily hint at Gaster also being involved in the events of Deltarune, primarily through The Man Behind The Tree and the aforementioned voice, but his presence has yet to be explicitly confirmed.[5]
Exclusive to Deltarune
Kris
An androgynous, introverted teenage human who was adopted by Toriel and functions as the player character of the game. They are stated to have a trickster personality, which other characters note the absence of during the player's influence, though there are multiple hints shown throughout the two chapters that they contain their own thoughts and feelings outside of the player, and even outright contradict some of the player's choices. They are able to remove their soul from their body and exercise free will outside of the player's control, implying it is not their own soul. At the end of Chapter 2, Kris is shown to create a Dark Fountain when not controlled by the player.
The Player
A mysterious entity that typically controls Kris through a red soul, though it can jump to other characters if necessary. When Kris removes their soul, representing the player, they throw it in a birdcage. In the secret SnowGrave route, the player manipulates Kris into forcing Noelle to freeze Berdly and many Darkners solid. In the secret Spamton NEO fight, it can turn yellow and fire shots akin to the yellow soul in Mettaton EX's boss fight. It is implied they are also present in Undertale based on descriptions and lines referencing that game in Deltarune, but this is heavily speculative.
Lancer
Lancer is the miniboss of Chapter 1, but also appears in Chapter 2 of the game. He is the son of King, the final boss of Chapter 1. He is energetic yet incompetent in his attempts to stop the heroes to earn his father's respect. His gradual developing friendship with Susie is eventually what causes him to later rebel against his father.
King
King is the final boss of Chapter 1, and is the father of Lancer. He is shown to be a tyrannical figure with little obvious care for his subjects or family, is zealously dedicated to the Knight, and plans a campaign to take over the Light World as retribution for his abandonment by the Lightners. He has a rotund body and a second mouth on his stomach with a spade sticking out of it. He is also sometimes known as ''Chaos King'' or "King of Spades".
Queen
Queen is the main antagonist and final boss of Chapter 2. She is a robot who attempts to capture the party multiple times, although she has no ill will towards them and is mostly a friendly if eccentric figure. Her full name is "Serial Number Q5U4EX7YY2E9N". She is Lancer's adoptive mother, although whether she is his biological mother is unclear.
Ralsei
The prince of the Dark World, he wears a green robe and wizard-like hat that covers him entirely in shadow in Chapter 1. He tells Kris of the threat posed by the Dark Fountains, and appears to be meek and kind-hearted, encouraging the player to deal with enemies in a non-violent way. When the hat is removed, he is revealed to look similar to Asriel, in addition to their names being anagrams.
Susie
A purple, alligator-like fellow student with great strength, and a gruff, tomboyish appearance and demeanor. She uses an axe, and becomes one of the player's main party members. She starts out aggressive and unwilling to use mercy or befriend people, but mellows out over the course of Chapter 1 and becomes more friendly if boisterous in Chapter 2. She befriends Lancer and Kris, becoming particularly close with the latter, over the course of the game's Chapter 1, while she tends to be playfully snarky towards Ralsei.
Noelle Holiday
A timid fellow student resembling an anthropomorphic reindeer, she joins the player's party in Chapter 2 and is a childhood friend and classmate of Kris. In the Dark World, she wears a white robe and has proficiency in magic. The player is able to use her "IceShock" spell to freeze enemies solid, and, if a certain sequence of events is followed, prompt a darker secret route in which Berdly is trapped in ice with the "SnowGrave" spell and she is forced to become a subservient follower for the player. Her father also reveals that she has a crush on Susie. She has an older sister nicknamed "Dess", implied to be short for December, who is often mentioned but never seen.
Berdly
A know-it-all student resembling an anthropomorphic bluebird who becomes Kris's rival in Chapter 2, and later their ally. It is revealed that Noelle is actually smarter than him, but he has continued his snobbish persona in order to gain attention and praise. If frozen solid in the SnowGrave route, he does not reawaken in the real world.
Jevil
A Darkner who is a personified Joker card optionally encountered in Chapter 1. He was locked away after an interaction with a strange unknown figure, implied to be W.D. Gaster, drove him to madness. He began to see his whole world as merely a game and all its inhabitants merely parts of the game. Despite being locked in a cell, he now believes all the other inhabitants of the Dark World have imprisoned themselves and he is the only free Darkner remaining. Upon being set free, he challenges the party to a battle as a "game" and serves as the superboss of Chapter 1.
Spamton G. Spamton
A personified spambot Darkner with a marionette-like appearance encountered in Chapter 2, he speaks in mangled, cryptic English peppered with bracketed marketing keywords in the manner of a spam email. Spamton has the personality of a used car salesman, and is obsessed with becoming a "BIG SHOT". He often states that he and Kris are alike in some way and that he is trapped as well. He plays a role in unlocking the chapter's hidden route by selling the player the Thorn Ring, and also functions as that chapter's superboss, Spamton NEO, after merging with a defunct robotic body resembling Mettaton NEO; he is also capable of accessing this form in the normal route by performing certain actions in his shop and in Queen's Mansion. Upon defeating Spamton NEO in the normal route, the player can revisit his shop and speak with his former coworkers, who explain how he rose to success after communicating with an anonymous voice on the phone who guided him to success, only to lose his job, home, and sanity when the figure abandoned him.
The Roaring Knight
The Roaring Knight is the overarching antagonist of Deltarune. A mysterious figure, they are the one who creates the Dark Fountains and the Dark Worlds they encompass. They appear to be doing this to bring about the "Roaring", a prophesized calamity caused by excessive Dark Fountains creating an imbalance and drowning the world in darkness. King and Queen show great deference to the Knight, regarding them as a figure to worship and emulate. It is implied the Knight possesses high-enough Determination to create Fountains. Their identity is unknown.
Reception
Griffin McElroy of Polygon described Undertale's characters in general as not just funny, but "incredibly vulnerable", stating that he felt "real affection" for all of them after getting to know them. He called the game his most memorable gaming experience of the year due to his moral compass being guided by this connection. Noting that the characters were "well-written and relatable", he remarked that, when doing the Genocide run out of a desire to see all the game's content, he felt "genuinely terrible".[6]
Richard Cobbett of Eurogamer stated that Undertale's characters were "layered" by RPG standards, calling them "not exactly Walter White in terms of complexity", but more deep than they initially seemed. Using the example of Sans, a "surprisingly complex figure", he noted that "most of the main characters are living with at least one unfortunate past decision or regret". He called the responsiveness of the world and characters an important part of Undertale's success, stating that "spending more time with familiar faces makes them feel real".[7] In a separate review in PC Gamer, he called the game's characters "adorable", saying he had not laughed so hard in years.[8]
Axel Bosso of Bloody Disgusting stated that the game's characters were difficult to trust, causing an anxious feeling with every encounter, starting with Flowey's switch from seemingly harmless to evil. Noting that "even the most inconsequential NPCs have an existential crisis and/or nihilism vibes around them", he said that it was "hard [...] to feel safe in this treacherous environment", though nevertheless remarking that "they became some of my most loved cast in quite some time".[9]
References
- ↑ "The Year of Mom - Kill Screen". Kill Screen. 2015-12-21. Archived from the original on 2018-02-27. Retrieved 2018-02-26.
- ↑ "Undertale's not as peaceful as it pretends - Kill Screen". Kill Screen. 2015-10-13. Archived from the original on 2018-02-27. Retrieved 2018-02-26.
- ↑ Schreier, Jason (2016-01-07). "Undertale Has One Of The Greatest Final Boss Fights In RPG History". Kotaku Australia. Retrieved 2023-08-16.
- ↑ Hamilton, Kirk (2016-01-17). "A Very Anime Fan Theory About Undertale's Undyne". Kotaku Australia. Retrieved 2023-08-16.
- ↑ Blackman, Talisa (2021-04-24). "Undertale: 8 Great Theories About W.D. Gaster". TheGamer. Retrieved 2023-08-16.
- ↑ McElroy, Griffin (2015-12-28). "Why Undertale rules and why my co-workers are dummies for not including it in the Top 10". Polygon. Retrieved 2023-08-16.
- ↑ Cobbett, Richard (2015-12-27). "Uncovering the heart of Undertale". Eurogamer. Retrieved 2023-08-30.
- ↑ Cobbett, Richard (2015-09-29). "Undertale review". PC Gamer. Retrieved 2023-08-30.
- ↑ Bosso, Axel (2019-01-15). "Exploring the Horror in 'Undertale'". Bloody Disgusting. Retrieved 2023-08-30.