PlayerTeam
|  | Warning: This feature is Skulltag specific, and is not compatible with ZDoom! To see all of Skulltag's specific features, see Skulltag features. | 
int PlayerTeam (void)
Usage
    
Returns the team of the player who activated the function. Returns the same value as GetPlayerInfo(PlayerNumber(), PLAYERINFO_TEAM).
Return value
    
The current team of the player. No team is 255 always. Without use of the TEAMINFO lump the teams are: 0 for blue, 1 for red, 2 for green, 3 for gold, 4 for black, 5 for white, 6 for orange or 7 for purple.
For the first two, there are definitions in Skulltag's zdefs.acs (TEAM_BLUE and TEAM_RED).
Example
    
 1 Script 1 ENTER
 2 {
 3     if (PlayerTeam() == TEAM_BLUE)
 4         Print(s:"You're on the blue team!");
 5     if (PlayerTeam() == TEAM_RED)
 6         Print(s:"You're on the red team!");
 7     if (PlayerTeam() == 2)
 8         Print(s:"You're on the green team!");
 9     if (PlayerTeam() == 3)
10         Print(s:"You're on the yellow team!");
11 }
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