PlayerIsSpectator
|  | Warning: This feature is Skulltag specific, and is not compatible with ZDoom! To see all of Skulltag's specific features, see Skulltag features. | 
int PlayerIsSpectator (int player)
Usage
    
Takes one argument, which is the player number it uses and returns the spectator status.
Return value
    
- 0 if the player is not a spectator
- 1 if the player is a true spectator
- 2 if the player is a dead spectator (when a player was killed and waits for the round to end to respawn)
Examples
    
 1 Script 1 (int player) DISCONNECT
 2 {
 3     if (!PlayerIsSpectator(player))
 4     {
 5         PrintBold(s: "Someone disconnected.");
 6     }
 7     else if (PlayerIsSpectator(player))
 8     {
 9         PrintBold(s: "Someone became a spectator.");
10     }
11 }
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