PlayerHealth
|  | Warning: This feature is Skulltag specific, and is not compatible with ZDoom! To see all of Skulltag's specific features, see Skulltag features. | 
int PlayerHealth (void)
Usage
    
Returns the current health value of the player who activated the script. An alternative method would be to use GetActorProperty.
Example
    
 1 Script 1 (void)
 2 {
 3     if (PlayerHealth() > 75)
 4     {
 5         Print(s: "You have a lot of health!");
 6     }
 7     else
 8     {
 9         Print(s: "You might want to find a medkit!");
10     }
11 }
    This article is issued from Zdoom. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.