GetInvasionWave
|  | Warning: This feature is Skulltag specific, and is not compatible with ZDoom! To see all of Skulltag's specific features, see Skulltag features. | 
int GetInvasionWave (void)
Usage
    
Returns the current wave of a Skulltag invasion game, however if Invasion is not running then expect a value of -1 to be returned instead.
Example
    
Script 1 OPEN
{
While((GetInvasionWave() != 2))
 {
 Delay(1);
 }
 Print(s:"The second wave started!");
}
    
    This article is issued from Zdoom. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.