Floor_RaiseByValue
Raises a tagged sector's floor by height units. If tag is 0, then the sector on the line's back side is used.
23:Floor_RaiseByValue (tag, speed, height)
- tag: Tag of affected sector
- speed: How quickly the floor moves
- height: Amount to raise floor by
Examples
#include "zcommon.acs"
script 2 (void)
{
Floor_RaiseByValue(69,10,80);
}
Conversions from linedef types
The following Doom map format types can be converted as Floor_RaiseByValue:
| Type | Conversion | Trigger |
|---|---|---|
| Floor_RaiseByValue(tag, 8, 24) | Player Cross | |
| Floor_RaiseByValue(tag, 8, 64) | Player Cross | |
| Floor_RaiseByValue(tag, 8, 24) | Player Cross, Repeatable | |
| Floor_RaiseByValue(tag, 8, 64) | Player Cross, Repeatable | |
| Floor_RaiseByValue(tag, 8, 24) | Player Use | |
| Floor_RaiseByValue(tag, 8, 24) | Player Use, Repeatable | |
| Floor_RaiseByValue(tag, 8, 2) | Player Use | |
| Floor_RaiseByValue(tag, 8, 2) | Player Use, Repeatable | |
| Floor_RaiseByValue(tag, 8, 2) | Player Cross | |
| Floor_RaiseByValue(tag, 8, 2) | Player Cross, Repeatable | |
| Floor_RaiseByValue(tag, 8, 2) | Attack Hit, Missile Cross | |
| Floor_RaiseByValue(tag, 8, 2) | Attack Hit, Missile Cross, Repeatable |
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