Classes:Wraith
Classes: Wraith
→WraithBuried
Reivers are enemies in Hexen. They only appear in the last hub. Those flying monsters look like the upper half of a human's body, and throw fireballs.
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
| Reiver | |||
|---|---|---|---|
| Actor type | Monster | Game | |
| DoomEd Number | 34 | Class Name | Wraith |
| Spawn ID | 8 | Identifier | T_WRAITH |
DECORATE definition
ACTOR Wraith
{
Health 150
PainChance 25
Speed 11
Height 55
Mass 75
Damage 10
Monster
+NOGRAVITY
+DROPOFF
+FLOAT
+FLOORCLIP
+TELESTOMP
SeeSound "WraithSight"
AttackSound "WraithAttack"
PainSound "WraithPain"
DeathSound "WraithDeath"
ActiveSound "WraithActive"
HitObituary "$OB_WRAITHHIT" // "%o had %p life stolen by a Reiver."
Obituary "$OB_WRAITH" // "%o was charred by a Reiver."
action native A_WraithInit();
action native A_WraithChase();
action native A_WraithFX3();
action native A_WraithMelee();
States
{
Spawn:
WRTH A 10
WRTH B 5 A_WraithInit
Goto Look
Look:
WRTH AB 15 A_Look
Loop
See:
WRTH ABCD 4 A_WraithChase
Loop
Pain:
WRTH A 2
WRTH H 6 A_Pain
Goto See
Melee:
WRTH E 6 A_FaceTarget
WRTH F 6 A_WraithFX3
WRTH G 6 A_WraithMelee
Goto See
Missile:
WRTH E 6 A_FaceTarget
WRTH F 6
WRTH G 6 A_CustomMissile("WraithFX1", 32, 0)
Goto See
Death:
WRTH I 4
WRTH J 4 A_Scream
WRTH KL 4
WRTH M 4 A_NoBlocking
WRTH N 4 A_QueueCorpse
WRTH O 4
WRTH PQ 5
WRTH R -1
Stop
XDeath:
WRT2 A 5
WRT2 B 5 A_Scream
WRT2 CD 5
WRT2 E 5 A_NoBlocking
WRT2 F 5 A_QueueCorpse
WRT2 G 5
WRT2 H -1
Stop
Ice:
WRT2 I 5 A_FreezeDeath
WRT2 I 1 A_FreezeDeathChunks
Wait
}
}
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