Classes:TeleportFog
The Teleport Fog is a special effect flash that is spawned when an actor teleports and, by default, when an actor morphs or unmorphs. Teleport Fogs set the teleporting actor as their target, so actor manipulation via pointers is possible. This includes when an actor (un)morphs.
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
| Teleport fog | |||
|---|---|---|---|
| Actor type | SFX | Game | |
| DoomEd Number | None | Class Name | TeleportFog |
Classes: TeleportFog
ZScript definition
| Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
class TeleportFog : Actor { default { +NOBLOCKMAP +NOTELEPORT +NOGRAVITY +ZDOOMTRANS RenderStyle "Add"; } States { Spawn: TFOG ABABCDEFGHIJ 6 Bright; Stop; Raven: TELE ABCDEFGHGFEDC 6 Bright; Stop; Strife: TFOG ABCDEFEDCB 6 Bright; Stop; } override void PostBeginPlay () { Super.PostBeginPlay (); A_StartSound ("misc/teleport", CHAN_BODY); switch (gameinfo.gametype) { case GAME_Hexen: case GAME_Heretic: SetStateLabel("Raven"); break; case GAME_Strife: SetStateLabel("Strife"); break; default: break; } } }
DECORATE definition
| Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above. |
ACTOR TeleportFog native
{
+NOBLOCKMAP
+NOTELEPORT
+NOGRAVITY
RenderStyle Add
States
{
Spawn:
TFOG ABABCDEFGHIJ 6 Bright
Stop
Raven:
TELE ABCDEFGHGFEDC 6 Bright
Stop
Strife:
TFOG ABCDEFEDCB 6 Bright
Stop
}
}
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