Classes:StrifeBishop
Classes: Actor → StrifeBishop
The Bishop is the second Strife Boss. This tall guy fires homing rockets, and has a little more health than a Crusader.
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
| The Bishop | |||
|---|---|---|---|
| Actor type | Monster | Game | |
| DoomEd Number | 187 | Class Name | StrifeBishop |
| Conversation ID | 64 | Puzzle Item ID | N/A |
DECORATE definition
ACTOR StrifeBishop
{
Health 500
PainChance 128
Speed 8
Radius 40
Height 56
Mass 500
Monster
+NOBLOOD
+NOTDMATCH
+FLOORCLIP
+INCOMBAT
+NOICEDEATH
+NEVERRESPAWN
DamageFactor "Fire", 0.5
MinMissileChance 150
MaxDropoffHeight 32
SeeSound "bishop/sight"
PainSound "bishop/pain"
DeathSound "bishop/death"
ActiveSound "bishop/active"
DropItem "CrateOfMissiles", 256, 20
Obituary "$OB_STFBISHOP" // "%o was blown away by the Bishop."
States
{
Spawn:
MLDR A 10 A_Look
Loop
See:
MLDR AABBCCDD 3 A_Chase
Loop
Missile:
MLDR E 3 A_FaceTarget
MLDR F 2 Bright A_CustomMissile("BishopMissile", 64, 0, 0, CMF_AIMOFFSET)
Goto See
Pain:
MLDR D 1 A_Pain
Goto See
Death:
MLDR G 3 Bright
MLDR H 5 Bright A_Scream
MLDR I 4 Bright A_TossGib
MLDR J 4 Bright A_Explode(64, 64, 1, 1)
MLDR KL 3 Bright
MLDR M 4 Bright A_NoBlocking
MLDR N 4 Bright
MLDR O 4 Bright A_TossGib
MLDR P 4 Bright
MLDR Q 4 Bright A_TossGib
MLDR R 4 Bright
MLDR S 4 Bright A_TossGib
MLDR T 4 Bright
MLDR U 4 Bright A_TossGib
MLDR V 4 Bright A_SpawnItemEx("AlienSpectre2", 0, 0, 0, 0, 0, random[spectrespawn](0, 255)*0.0078125,
0, SXF_NOCHECKPOSITION)
Stop
}
}
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