Classes:Revenant
The Revenant, a bag of bones with armour, will send heatseeking missiles into its targets from a distance and punch them when up close.
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
| Revenant | |||
|---|---|---|---|
| Actor type | Monster | Game | |
| DoomEd Number | 66 | Class Name | Revenant |
| Spawn ID | 20 | Identifier | T_REVENANT |
Classes: Revenant
→StealthRevenant
ZScript definition
| Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
class Revenant : Actor { Default { Health 300; Radius 20; Height 56; Mass 500; Speed 10; PainChance 100; Monster; MeleeThreshold 196; +MISSILEMORE +FLOORCLIP SeeSound "skeleton/sight"; PainSound "skeleton/pain"; DeathSound "skeleton/death"; ActiveSound "skeleton/active"; MeleeSound "skeleton/melee"; HitObituary "$OB_UNDEADHIT"; Obituary "$OB_UNDEAD"; Tag "$FN_REVEN"; } States { Spawn: SKEL AB 10 A_Look; Loop; See: SKEL AABBCCDDEEFF 2 A_Chase; Loop; Melee: SKEL G 0 A_FaceTarget; SKEL G 6 A_SkelWhoosh; SKEL H 6 A_FaceTarget; SKEL I 6 A_SkelFist; Goto See; Missile: SKEL J 0 BRIGHT A_FaceTarget; SKEL J 10 BRIGHT A_FaceTarget; SKEL K 10 A_SkelMissile; SKEL K 10 A_FaceTarget; Goto See; Pain: SKEL L 5; SKEL L 5 A_Pain; Goto See; Death: SKEL LM 7; SKEL N 7 A_Scream; SKEL O 7 A_NoBlocking; SKEL P 7; SKEL Q -1; Stop; Raise: SKEL Q 5; SKEL PONML 5; Goto See; } }
DECORATE definition
| Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above. |
ACTOR Revenant
{
Health 300
Radius 20
Height 56
Mass 500
Speed 10
PainChance 100
Monster
MeleeThreshold 196
+MISSILEMORE
+FLOORCLIP
SeeSound "skeleton/sight"
PainSound "skeleton/pain"
DeathSound "skeleton/death"
ActiveSound "skeleton/active"
MeleeSound "skeleton/melee"
HitObituary "$OB_UNDEADHIT" // "%o was punched by a revenant."
Obituary "$OB_UNDEAD" // "%o couldn't evade a revenant's fireball."
States
{
Spawn:
SKEL AB 10 A_Look
Loop
See:
SKEL AABBCCDDEEFF 2 A_Chase
Loop
Melee:
SKEL G 0 A_FaceTarget
SKEL G 6 A_SkelWhoosh
SKEL H 6 A_FaceTarget
SKEL I 6 A_SkelFist
Goto See
Missile:
SKEL J 0 Bright A_FaceTarget
SKEL J 10 Bright A_FaceTarget
SKEL K 10 A_SkelMissile
SKEL K 10 A_FaceTarget
Goto See
Pain:
SKEL L 5
SKEL L 5 A_Pain
Goto See
Death:
SKEL LM 7
SKEL N 7 A_Scream
SKEL O 7 A_NoBlocking
SKEL P 7
SKEL Q -1
Stop
Raise:
SKEL Q 5
SKEL PONML 5
Goto See
}
}
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