Classes:PlasmaBall
Classes: PlasmaBall
→PlasmaBall1
→PlasmaBall2
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
| Plasma rifle bolt | |||
|---|---|---|---|
| Actor type | Explosive | Game | |
| DoomEd Number | None | Class Name | PlasmaBall |
| Spawn ID | 51 | Identifier | T_PLASMABOLT |
A blue projectile fired from the player's Plasma Rifle.
ZScript definition
| Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
class PlasmaBall : Actor { Default { Radius 13; Height 8; Speed 25; Damage 5; Projectile; +RANDOMIZE +ZDOOMTRANS RenderStyle "Add"; Alpha 0.75; SeeSound "weapons/plasmaf"; DeathSound "weapons/plasmax"; Obituary "$OB_MPPLASMARIFLE"; } States { Spawn: PLSS AB 6 Bright; Loop; Death: PLSE ABCDE 4 Bright; Stop; } }
DECORATE definition
| Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above. |
ACTOR PlasmaBall
{
Radius 13
Height 8
Speed 25
Damage 5
Projectile
+RANDOMIZE
+ZDOOMTRANS
RenderStyle Add
Alpha 0.75
SeeSound "weapons/plasmaf"
DeathSound "weapons/plasmax"
Obituary "$OB_MPPLASMARIFLE" // "%o was melted by %k's plasma gun."
States
{
Spawn:
PLSS AB 6 Bright
Loop
Death:
PLSE ABCDE 4 Bright
Stop
}
}
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