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Harem (ハーレムもの, hāremumono, "harem works") is a genre of light novels, manga, anime, and video games which focuses on polyamorous relationships or courtships. Originating in Japan in the 1970s, its popularity increased during the late 1980s and 1990s with the advent of dating simulator games. The genre often features a protagonist who's surrounded by three or more androphilic/gynephilic paramours, suitors, love interests and/or sexual partners. Harem works are frequently comedies that rely on self-insert protagonists of whom allow projection for the viewer, often accompanied with an ensemble cast of supporting characters. A story featuring a heterosexual male or homosexual female protagonist paired with an all-female/yuri harem series is informally referred to as a female harem or seraglios, while a heterosexual female or gay male protagonist paired with an all-male/yaoi harem series is informally referred to as a male harem, reverse harem, or gyaku hāremu (逆ハーレム). Although originating in Japan, the genre later inspired variants in Western media.[1]
Structure
A harem structure is ambiguous. The most distinguishable trait is the group of polyamorous females or males who accompany the protagonist and, in some instances, live with the protagonist. Intimacy is customary but never necessary.
Key characteristics
Typically, harem fiction fixes on key characteristics.
First, the protagonist, typically an everyman-archetype, has very little characterization other than being nice, reacting passively to their surroundings. This can let the readers insert themselves in the character's stead or develop sympathy for the character; giving its demographic of teenage boys and many full grown men a fantasy to indulge in where various beautiful women are attracted to them, despite having no favorable qualities whatsoever.
Secondly, all the protagonist's love interests have low self-esteem, falling for the main character because of their nice personality and kindness. The main character often spends time with them just to see their efforts to prove themselves to him. [2]
"Reverse"
A reverse harem is the Smurfette principle gender opposite of a "straight"-harem, wherein a harem is directed towards male protagonists with women and/or gay men courting the protagonist. In a reverse harem, it focuses on female protagonists who are being courted by males and/or lesbians, usually seven or more.[3]
Ending
Harem endings typically follow two different routes, the main character ends up with one or more of the women. Occasionally, a "harem ending" occurs where the protagonist ends with all of the women, but this is more common in works intended for older audiences.[4][5]
Homogeneity
Harem is considered to be one of the most traditional genres of anime and manga in respect to depicted sexual relationships, as most are heterosexual. However, this condition is not mandatory, and work in the genre can contain characters of various gender identities or sexualities. "Reverse harems" garner popularity, as they sometimes have the harem's genders mixed up without regard for the protagonist's sex or gender.
Thus, harem work in the genres of boys love or girls love is not something impossible, although they are much less common than the classic heterosexual examples.[6]
Criticism
Harem anime has come under criticism for a multitude of reasons.
First, it promotes a false expectation of relationships, claiming that being a "nice guy" will kickstart a relationship with someone, and eventually, the love interest will demonstrate their affection for the protagonist. It perpetuates mythos of men being entitled to female affection even if he does nothing, is openly repulsive and/or misogynic towards women. Often, real-life relationships require active participation from both parties, and waiting for the love interest to make the first move can lead to complaints about being "friend zoned".[7]
Secondly, the way female characters are written draws criticism and controversy. Female characters, especially, are carefully manufactured to be the ultimate male fantasy infatuated with them; they frequently fail the Bechdel test, are written with a singular goal to get with the protagonist, often sexualized for the reader's satisfaction, and any character development is put off to the side in order to advance the plot. In real life, women are flawed human beings who have social lives and other friends, participating in social events with multiple people.[8]
As such, it can lead impressionable male readers to react negatively to being rejected by women when they follow the harem anime route in order to build a romantic relationship.[9]
See also
References
- ↑ Mel Gough interview: Reverse harem an old fantasy turned on its head, Romantic Novelists Association
- ↑ "Harem Anime and Manga – Expectations vs. Reality". the-artifice.com. Retrieved 2021-11-11.
- ↑ "15 Reverse Harem Anime You've Probably Never Heard of". 15 March 2020.
- ↑ The Visual Novel Database (March 11, 2021). "Harem Ending". VNDB. Archived from the original on January 11, 2022. Retrieved January 11, 2022.
- ↑ Matthew Alexander (March 19, 2015). "Omamori Himari Vol. #12 Manga Review (Series Finale)". Fandom Post. Archived from the original on April 27, 2017. Retrieved March 26, 2017.
- ↑ Oppliger, John (April 17, 2009). "Ask John: What Distinguishes Harem Anime?". Anime Nation. Archived from the original on November 16, 2009. Retrieved 2009-11-16.
- ↑ Kincaid, Chris (2020-02-09). "Why are Harem Anime Popular?". Japan Powered. Retrieved 2023-02-16.
- ↑ Elliott, Kate (2015-03-04). "Writing Women Characters as Human Beings". Tor.com. Retrieved 2023-02-16.
- ↑ "Harem Anime and Manga – Expectations vs. Reality". the-artifice.com. Retrieved 2021-11-11.
Further reading
- Brenner, Robin E. (2007). Understanding Manga and Anime. Westport, Conn.: Libraries Unlimited. pp. 82, 89, 112, 297. ISBN 978-1-59158-332-5. OCLC 85898238.
- Drummond-Mathews, Angela (2010). "What Boys Will Be: A Study of Shonen Manga". In Johnson-Woods, Toni (ed.). Manga: An Anthology of Global and Cultural Perspectives. New York: Continuum International Publishing Group. pp. 69–70. ISBN 978-0-8264-2938-4. OCLC 1322861289.